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  Mega Man Anniversary Collection (GCN)


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       Review by: zebrin

       Reviewers Score:  8 / 10

Posted: October 18, 2005

Megaman Anniversary Collection (Gamecube)
Difficulty: Medium to Hard (two sets of difficulty)
Learning curve: five to ten mins (due to remapped controls)
Average Play time: Five to ten hours
Gameplay: 9
ESRB Rating: Everyone
Graphics: 6
Developer: Capcom
Sound: 10
System: Nintendo Gamecube
Violence: 9
Interactivity: 9
Overall: 8
In this game(s) you take on the role of the "Original Blue Bomber" Megaman. You can play the first eight Megaman games as well as two "secret" unlock able games Megaman: The Power Fighters and Megaman2: The Power Battles. Each game gives you a series of challenges that you must overcome by either evading the enemies, or just plain blasting through. There are also many unlock able features including several artwork selections, many songs, and an Extensive interview with Megamans Creator.

Gameplay: You are Megaman. A little cyan dude who has to save the world from the nefarious Dr. Wily. To do so you must first break through his defenses by defeating a series of "Robot Masters" and collecting their weapons. You choose the path that Megaman takes through the game by selecting the order of robot masters you will fight. For instance, in the first Megaman you can fight Bombman first, then taking his weapon, go to Gutsmans stage, and fight Gutsman with bombman’s weapon for an advantage you wouldn't have if you tried using just the mega buster.
That gives you a choice on the difficulty of your trek to Dr. Wily's lab because if you go out of order, the Game is much harder then if you went in the correct order.

Graphics: The low point of the game. mainly because the graphics were directly imported from their original systems, so megaman1 through 6 are in 8-bit mode because they are from the "NES", 7 is in 16-bit mode as it is from the "SNES", and 8 is in 32bit mode and is the most advanced because it is from the Playstation. Overwhelmingly though the graphics are decidedly "low end" which, has a certain charm in itself.

Sound: Where to begin. The sound is superb. It is one of the elements that the game is made on. If there is a single point in the game that the music did not match the scene I have yet to find it. The only problem I have found wrong with the music is Protoman's whistle in the 7th Megaman game which is decidedly minor (you hear it 5 times maximum this game.) Even with that one problem the sound is still superb.
Violence: This is a side scrolling action game. The main controls are shoot, move, jump, and slide. Although there is no gore there is a large amount of "cartoonish" violence inflicted on both Megaman, and the robots he is blowing up. The game is a large amount of shooting and trying to keep alive. The only strategy part is when you select you select your robot master you want to fight.

Interactivity: This is a game. It is supposed to be a user friendly environment. Megaman's controls are very easy to learn, being that they are just old controls mapped to a new system with a few new controls like the turbo-fire button. It takes only about 5 minutes to learn and become comfortable with the new controls, as they are the same with some minor variation for each game.

Overall this game has a lot more good in it then bad, even it’s old 8-bit graphics have a certain charm to them. This game is targeted towards the younger gamers, usually about 7 to 10, but older people will still find this game interesting and enjoyable.
 
 
 

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