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  Metroid Prime: Hunters (DS)


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       Review by: theunhackable1

       Reviewers Score:  9 / 10

Posted: April 12, 2006

Random planets and mysterious alien powers...

That statement just about summarizes the entire Metroid series, and it also holds true to this installment. "Metroid Prime: Hunters", for those of you who don't know, is the first real Metroid game for the loveable DS. Here, bounty hunter Samus Aran is sent to the Alimbic Cluster to investigate a recent message from said system about "ultimate power". Unfortunately, there are also a half-dozen other hunters that seek this power, and it is Samus' job to take them out.

Here's how the game breaks down:

Graphics: 9/10

For being a 3D game on the DS, it looks mighty fine. The four worlds are extremely varied and represent some of the Metroid standards (technologic, fire, water/ice, etc.) The colors are bright/dark when needed, and the entire game just looks clean. The only drawback is the blockiness of the characters, but the beautifully rendered cut scenes more than make up for it.

Gameplay: 8/10

When I first fired up this game, I wondered if it was going to go the same way as all the other handheld FPS games. Surprisingly, I found that the touch screen serves very well as a right joystick. The only problem with that is my left hand is forced to take a weird shape, like I'm trying to invent a new letter in sign language. Once I got past hand-cramping issues, I was able to enjoy the game itself.
First, the problem of Samus losing all her abilities at the start of the game is non-existent. I was pleased to have started out with missiles and the Morph Ball. Then, my giddiness faded when I found only a few enemies to blast. That is, until the doors locked behind me and a swarm of 20 creepies (don't recall the exact name...) appeared around me. Later, I was forced into combat with one of the Hunters that are in the game's title.  I appreciate the fact that the six enemy Hunters are varied, but combat with them tries my patience and my hands.
As for the levels themselves, this is where I feel that Nintendo copped-out. You basically go along, defeating enemies and Hunters, until you reach a teleportation pad that takes you to this hidden place where you fight the boss of the level. Here was my greatest disappointment. Apparently, this super-advanced alien culture was only smart enough to create two "guardian" creatures to guard their most treasured... things. Sure, they get tougher as you go along, but it's the same two creatures every single time!!! And then, here's the fun part. Once you gain the artifact thing, the ancient culture's other security system kicks in and you are left with mere minutes to get off the planet. Otherwise, the artifact will somehow make you explode. Imagine playing the final moments of "Super Metroid" and you'll get my drift.
Aside from that, there is a plethora of stuff to find. Energy tanks, missile expansions, and loads of items to scan are all waiting for the adventurous gamer.

Sound: 9/10

Basically, all the Metroid sounds are here. Blaster shots, doors opening, creepy ethereal music, etc., etc., etc. It just sounds a little tinny coming out of my tiny speakers, even with the volume pumped all the way up. Or maybe it's because I've spit on them in anger so many times whilst fighting the pole.

Overall: 9/10

All in all, I went into this game with high expectations and left with my dreams slightly compressed, not crushed. I thought the demo that came with my DS was good, and because of that I went out and spent half of my state tax refund on this full version. My only request is for the creators of games like this to actually play them before sending them out, because I don't know who's idea it was to fight the same freaking boss characters four times over, but they should have to sit and play "Neopets" for hours on end because of it.
 
 
 

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