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  Final Fantasy X (PS2)


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       Review by: kain50bc

       Reviewers Score:  8 / 10

Posted: November 21, 2005

Now as far as I'm concerned all Final Fantasy games are good (yes even Mystic Quest and the NES games). Therefore this is a rating out of 10 still but as compared to the other games, not compared to RPG's altogether. Of course, that's not to say that they are supreme to all other's but then I'd have to give them all ten out of ten were I comparing to those.

Graphics: 10/10
For all the "good graphics for that time period" games, this one definitely rates top marks. The cut scenes are just... magical. There's no other way to describe it. Even the ones that don't shift to that other look are very effective. Portraits, battle scenes, scenery. Basically everything looks grand.

Sound: 8/10
The typical Final Fantasy score. But I deducted two points off it because firstly I can't stand Japanese pop music and there's a whole scene of it in the game. The other point is because as I said before, this is in comparison to other Final Fantasy games and FF6 has a better score of music. Especially the opera scene, which is reused throughout that game. No music in Final Fantasy X is that memorable.

Story: 7/10
The story in this game is the second most complicated after Final Fantasy 7's. The main character is Tidus, star Blitzball player of the Zanarkand Abes, who has lived in Jecht's (his father also a Blitzball player) shadow his whole life. Then one day Zanarkand is attacked and events lead Tidus being transported to another world where he meets Yuna, a summoner from Besaid. It really is a good story along the way with many interesting places and even unlockable bits of story. But because of the complicated bits towards the end and some other Final Fantasy stories being better this gets a seven.

Battle System: 10/10
This is a good change from the time bar. It bases who's go it is on a character's or monster's agility/speed. Which makes much more sense than a bar which only scrolls as fast as the spell cast on it or lack of. The summoning has changed too. Now instead of a summon coming, doing a nifty attack and then buggering off again, Aeon's stay around and you give them orders. Also, like a mix of Final Fantasy 8's GF and weapon upgrade system, you can teach Aeons new abilities and upgrade their stats with items. The leveling up in this game is a little complicated at first but it's easy to get a hold of. Basically, you have a grid of 'spheres slots' of stat upgrades and skills to activate for each character. To activate them you must obtain certain spheres to turn them on.

Replayability: 10/10
There are so, so many sidequests in this game. I'm not sure if there are as many as in FF6 but nevertheless I'm giving this section full marks

Overall: 8/10 One of the best Final Fantasy's, not quite the best but definitely up there.
 
 
 

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