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Warlords Battlecry II (PC) |
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Review by: Jake Delfeir
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Reviewers Score:
9 / 10
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Posted: January 10, 2006
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Warlords
Battlecry 2
System: PC
Genre: Real-Time Strategy/RPG
Difficulty: Easy - Hard
Score: 9/10
A little game that I picked up from the bargain bin at EB, Warlords
Battlecry 2 is a fantasy style strategy game... with a few twists.
Having been forced onto an older computer with no internet since my
laptop broke, I rediscovered this treasure and have found myself
spending plenty of hours on it. Here's a little about this game.
Graphics (8/10)
This game is fairly old by PC standards, so the graphics now look a bit
dated. Still, they're not bad. Some of the scenery can be a bit empty
and... lifeless, I think. But in most cases, that actually suits the
map, so it's forgiven. At least the greener maps have plenty of trees
and hills and the like. The units are all fairly individual and you can
tell them apart with ease. One complaint is the very few Hero portraits
that you can select, most of which aren't that good, so that suffers.
But they do the job well.
Sounds (8/10)
The music in the game is quite nice, but suffers from the lack of
variety in it. There are maybe two or three tunes that loop throughout
the maps... and if you're in a tough one that takes an hour or so to
beat, then it may become annoying. They're nice at first, though. Like
in most strategy games, the units have voices, but they're pretty plain.
At least they went to the effort of getting different voice clips for
different races, which is a nice touch. But some of the Hero voices
are... not very nice. Bad choices for the voice actors I think.
Nonetheless, it's all there, and it's not too bad. You'll just get sick
of it after a while, is all.
Storyline (4/10)
Not much here, really. This isn't a game you're going to play for the
storyline. The gist is that you're in a fantasy land called Etheria.
There are 12 dominant groups or races in that land, and they're all at
conflict. The idea is to take one of them and conquer all the rest,
becoming the Warlord of Etheria. Simple and basic. There's no real
background to it all, or if there is, it's not easily accessible within
the game and barely referenced. Again though, this isn't a game that
you're going to play for the storyline, so it doesn't detract from
anything much.
Gameplay (10/10)
The gameplay here is pretty fun, since it combines both Real-Time
Strategy with lots of RPG elements. Campaign mode takes you to a big map
of the world - 63 territories, 12 Citadels. You pick a race and
customise a Hero, and then you're given control of your Race's citadel.
From here, you can invade the surrounding lands. This takes you to the
meat of the game - the actual battles. From here, you're playing a
strategy game. You start off with your Hero and a few units, who you
select before the battle begins. If you have any money, which can be
gained as Tribute or Income from territories you control, you can use it
to purchase extra units from the get go. From here, you build up a base.
There are four resources - Stone, Gold, Ore, and Crystals - which are
provided by neutral buildings. Your Hero has a feature called Convert -
using it will convert other buildings to your side, so you use it on
resource producing structures to start the numbers ticking. Using these
resources (various races use different ones predominantly), you build up
an army and invade the other bases. Simple enough in theory, but there's
plenty involved. You can upgrade
numerous buildings, including your main Fortress, which allows the
production of all sorts of different units, unit upgrades, and magical
abilities. You then pick and mix until you have what you need to take on
the opponent, while they do exactly the same, just like any other
strategy.
Here's where Warlords becomes unique - the RPG elements. When you start,
you pick one of 12 races, among which are such faces as Humans, Orcs,
Minotaurs, Barbarians, Daemons, High Elves, and so on. Unlike most
games, each of these has plenty of different units, strategies, and
unique traits. When in a battle, your Hero is a unit (and a powerful
one) who does a lot of stuff, as mentioned. He can Convert enemy
buildings, build your own buildings, attack, improve the morale and
attacking ability of your nearby units, and some can even use magic.
Winning a battle and killing with your Hero will net him or her some
Experience, which can in turn let them level up. You have four classes
(Warriors, Rogues, Priests, Mages) to choose from once you reach Level
2. Daemons, for example, can be Warriors, Rogues, or Mages, while
Minotaurs can only be Warriors or Priests. At Level 3 you get to pick a
specialty class for that, which changes your stats and what abilities
you can later pick up. There are plenty of different specialties,
abilities, and options you can pick, which can complement your play
style or even make you break out a new one. There are also items
scattered around the various maps (or dropped by dead Heros) which your
Hero can pick up, and improve your stats and traits as a result. High
leveled Heros have some serious power and can destroy whole bases
unimpeded when aided by just a few troops... but the enemy gets a Hero
as well. So there's plenty of options and different styles available,
and it's always very satisfying to watch your Hero rise from being
average to being awesome.
Another thing about the RPG system is that EVERY unit gets Experience
from killing units. While not as important or noticable as the Hero, it
does mean that your other units get the chance to become powerhouses as
well. At the end of each battle, the strongest of your units get the
chance to be recruited into your retinue - this means you can bring them
back for other battles by paying a small cost at the beginning of that
battle. So in some ways it's like having a few extra heroes. This,
combined with a solid and satisfying RTS system, makes for a very fun
game.
Replayability (10/10)
Now this is where it shines. More than any other game like it, I find
myself drawn back to this one, over and over. Because of the large
amount of land in Etheria, a single campaign can take quite a while to
completely finish. While you don't have to conquer every territory to
win, you CAN, and for the adventurous types this tacks on a lot of
hours. Add to this the fact that there are 12 races, all who have very
different play styles and so on, as well as four difficulty settings and
four modes of Hero play... well, there's plenty to do. And the Heros
themselves are the big parts - four classes, and 12 or so specialty
classes, and all can make your Hero strong in different ways. Again,
combining this with the fact that there are 12 races... if you like this
game, then you will be stuck on it for a LONG time. For this, I take my
hat off - the most replayable Real-Time Strategy game in existence. And
like most PC Strategy games, there is multiplayer, though I think it's
more fun to just use this as a single player game. At least it's there.
Overall (9/10)
A surprisingly enjoyable experience from an older, lesser-known
Real-Time Strategy series. If you're into strategy, then at least one of
the races will have a mode of play that will catch your eye, and then
you'll be hooked on a very fun single player campaign. Older graphics,
sounds, and lack of storyline stop a perfect score, but it's still not
really necessary. If you can find it, I'd recommend picking it up. |
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