|
| |
|
Pokemon
XD: Gale of Darkness (GCN) |
|
|
|
|
Review by: Jake
Delfeir
|
|
Reviewers Score:
7 / 10
|
Posted:
June 04, 2006 |
Pokemon XD: Gale of Darkness
System: Gamecube
Genre: RPG
Difficulty: Easy/Medium
Score: 7/10
The gaming community is split into two minds regarding Pokemon - you
either love it, or think it's a demon seed. I'm among the former. The
concept may be somewhat childish in execution, but the overall package
presents one of the better RPGs available for any Nintendo system. Aside
from the core handheld RPG line, though, most of the other games in the
series have been cheap spin-offs. Gale of Darkness is the second Pokemon
RPG on the Gamecube, and here's my opinion on it.
Graphics (7/10)
Well, there's nothing really that spectacular or special about these
graphics. The locales are all fairly nice, and the creatures themselves
are all detailed in 3D quite well. There's always a bit of roughness to
the edges, however, and it really doesn't grab you as anything amazing.
Moreover, the attack animations aren't as diverse as they could be, and
the Pokemon animations are fairly limited too. So the graphics serve their
purpose, but little else.
Sound (7/10)
Nothing too flash here, either. A number of the background tunes for towns
and areas are particularly dull or even slightly annoying, so you tend to
tune out and not pay attention to them. The sound effects are as they
should be - attacks all sound reasonably appropriate, and the Pokemon
still have their cries that they've retained since the original game. This
is hardly enough to warrant a good rank, however. The only thing giving
this a decent score is the fact that the various battle themes are usually
pretty good. Everything else is decidedly average at best.
Storyline (6/10)
Come now... it's a Pokemon game, and these games aren't known for their
gripping tales of epic heroes of yore. It's not quite a typical Pokemon
storyline either - collect badges, catch 'em all, etc. - but there are
still traces of its heritage evident. The game starts off five years after
the events of its predecessor, Pokemon Colosseum. In keeping with the
traditional humanitarian themes of the series, it focuses more on the fact
that Pokemon are living things and shouldn't be used as tools... and you
have to show that to the bad guys. Sure enough, five years ago, an evil
organisation named Cipher was taking Pokemon and 'closing the door to
their hearts', meaning that they could be manipulated and made to do evil
things. In the end this ring of evil-doers was broken up by the main
character of that game, and the Shadow Pokemon were returned to normal.
Cue the beginning of this game. The hero lives at the Pokemon HQ Lab,
where a guy called Professor Krane is hard at work preparing a machine
that will help restore Shadow Pokemon to their natural states, just in
case another Shadow incident was to occur. Sure enough, the Professor is
kidnapped by a bunch of goons claiming to belong to Cipher, so that they
could use his knowledge to help make more Shadow Pokemon. Obviously, being
a fledling teenage Pokemon trainer, you are destined to go and save him
and stop the nefarious plans of Cipher. Really, that's about it. The
storyline isn't too long, but it sees the hero all the way through his
adventures to stop Cipher. Nothing at all interesting, but if you're a
Pokemon veteran, you weren't playing for the story anyway. Nonetheless,
Gale of Darkness is not a game that I'd play for the storyline.
Gameplay (9/10)
Odds are you know how Pokemon works - I don't think there are many gamers
who can honestly say they've never touched it. Suffice to say, it works on
a typical turn-based RPG system. You and your opponent bring out their
Pokemon and take turns unleashing moves at one another. You gain
experience from battles, experience raises your level, and level raises
your Pokemon's stats. If your Pokemon gets to a certain level or
accomplishes another special prerequisite, then it may evolve and change
into a stronger Pokemon. Simple enough. Each move has a set Power,
Accuracy, and Type. The first two are self-explanatory, but the Type is
what makes Pokemon interesting and relatively strategic. There are 17
different types in the game, ranging from things like Normal, Grass, and
Fire to Psychic, Dark, and Steel. Each of these Types is strong against
some things, weak against others, neutral against some and even
ineffective in some circumstances. This matters because each Pokemon has
one or two types of its own, meaning that it pays to select your moves
carefully. Each Pokemon can use 4 moves, which range from a basic attack
to a temporary stat boost to an ailment-inflicting strike. Knowing what
moves to have and what moves to use make for a lot of strategy, since with
17 types, 386 relatively unique Pokemon, and well over 300 different moves
of varying capabilities, there is a whole lot you can do in a battle. This
is heightened by the fact that EVERY battle in this game has you using two
Pokemon at a time, something which was done only sparingly in the newer
handhelds.
But yes, that's the core of the battle system. You use Pokemon against
other Pokemon. There's a lot more advanced stuff buried deep within the
battle system, relating to how the stats work and how they're improved.
Those are the words better left for wizened sages, though. Moving on... in
order to get new Pokemon, you have to encounter Wild Pokemon, weaken them,
and then trap them in a device called a Poke Ball. At least, that's how it
works in the other games... in Gale of Darkness, it's a bit different.
Shadow Pokemon have returned to the world, and as part of your duties as
the hero, it's your job to catch all the Shadow Pokemon and purify them by
opening the door to their hearts. As such, you may need to get them away
from evil trainers. So, you now have the ability to steal any Shadow
Pokemon from an enemy trainer, as opposed to catching them in the wild!
Shadow Pokemon act just like regular Pokemon of the same species, except
that they don't use their normal attacks - instead, they can only use
Shadow moves. These can be decidedly nasty, as Shadow attacks are highly
damaging against all regular Pokemon. Ultimately, the same rule applies to
catching wild Pokemon in other games - weaken them, and then catch them in
a Poke Ball.
There's more to the whole Shadow system than just catching them, though,
which makes Gale of Darkness different from the handheld games. Once
caught, a Shadow Pokemon cannot learn new attacks or gain experience from
battles. Where the experience bar is normally displayed on the screen is
something called the Heart Gauge - a purple bar divided into a number of
tabs. At first, it'll start out completely full, meaning that the Shadow
Pokemon's heart is completely closed. In order to purify them, you need to
put the gauge down to the very bottom, and then you can purify them at the
Relic Stone found early in the game. The gauge can be lowered by using a
Shadow Pokemon in battle, or just carrying them around with you. As the
gauge goes down a few tabs, certain things began to change - the Pokemon
may recover regular moves that it once learnt, and a few pieces of
information regarding it will be opened up. Another way is to put them in
the Purify Chamber when it's completed - this allows you to purify up to 9
Pokemon at once by placing them in a chamber with a few regular Pokemon.
Once the Heart Gauge is empty, then you can purify the Pokemon, restoring
all its old moves and allowing it to gain experience and so on once more.
There are 83 Shadow Pokemon in the game, which is more than enough to keep
you busy and give you a reasonable amount of usable Pokemon to select.
That's really about it. The core of the game has the player going to
various areas, thwarting the plans of Cipher, and nicking off with all
their Shadow Pokemon in the process. It's fun, the battles are fairly
interesting and provides a nice spin on the typical Pokemon setup. All I
wish is that there was more to do and more Pokemon to catch - considering
everything available throughout the series, it would have been nice to
have an even larger collection possible for the kleptomaniacs in the
crowd. Nonetheless, it receives a high score.
Replayability (6/10)
In the main story mode, there isn't that much to do once you've finished.
There are a few small side challenges, such as getting and purifying all
the Shadow Pokemon, completing all 100 areas in Mount Battle (no easy
task), and so on. But there really isn't much, and once the story is over
then there isn't much left to do except maybe start again using a
different team.
However, there is more to the game than just the main story mode. There is
a basic and advanced two-player mode. The basic one just gives you two
random Pokemon and lets you duke it out, nothing special. The advanced one
is more interesting, though. In the actual game, you can trade between the
Game Boy Advance games and get new Pokemon from them. Using those Game Boy
Advance games, you can now battle a friend with their Pokemon team while
you battle with yours. However, the appeal and benefit of this was really
only evident in a handheld game which can go everywhere and is far easier
to use, so it's not really worth the effort. At least it's in there.
Overall (7/10)
Far from the greatest game in the world, but a fun game nonetheless for
anyone who is in to or doesn't mind Pokemon. The Shadow Pokemon is a nice
touch on the whole setup, but it's not to everyone's taste. I wouldn't
pass this up if you're a Pokemon fan, or don't mind RPGs, but there are
better games out there that the average gamer would find more appealing.
If you get the chance and don't mind the subject matter, though, then by
all means give it a try. |
|
| |
|