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  Final Fantasy IX (PS1)


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       Review by: Jake Delfeir

       Reviewers Score:  10 / 10

Posted:  May 18, 2006

I'm going to start writing a couple of less than perfect reviews in the near future. I just want to get some of my recent outings into video games off my chest, though. Especially this, one of my favourite games ever.

Final Fantasy 9
System: Playstation
Genre: RPG
Difficulty: Medium
Score: 10/10

Final Fantasy 9 came out late in the lifespan of the PS1, meaning that it got less attention than it deserved. This was added to by the fact that it changed the formulas set up in 7 and 8 by sporting a slightly less mature setting and a number of throwbacks to the origin of the series. What this produced is one of the finest RPGs in history, but is also one of the most underappreciated in the otherwise famous series. If you haven't played it, allow me to tell you what you're missing...

Graphics (10/10)

The visuals are nice, really really nice, but as usual are underappreciated. Rather than adopting the gritty style, semi-modern backdrops, and dark colours of its older brothers, Final Fantasy 9 returned to the vibrant and colourful days that had been dropped since the SNES and brought it to life in amazing detail. The settings are very high-fantasy style, meaning towering monolithic cities loaded with colour and depth, and are always a pleasure to look at. Even the darker aspects of the game, such as the city of thieves or some of the final dungeons, still possess that fine level of detail and that high-fantasy feel which adds to the immersive pull of the game. It's all really pretty, especially in the FMV scenes that are scattered throughout.

Character models all look fairly good too, but caused a bit of a complaint among some - they are no longer properly proportioned and follow the 'chibi' style, with disproportionate heads and hands, just like they had been in the sprite-based days of the series. Fans of the previous two games, again, didn't like the changes. Those willing to look past that bias saw well-modelled characters, which had a life to them in their movements that was lacking previously. This was especially true in the FMV scenes, which contain some of the best animations I've seen on the original Playstation. The characters are all cute and endearing, just like the rest of the games visuals, and so for this raw display of eye candy, Final Fantasy 9 receives a full score.


Sound (10/10)

Like the graphics, Final Fantasy 9's sound was developed with the older games in mind. As such, the music has reverted from the rock/metal soundtracks of the last two games and replaced by something a little more mellow. Like with the graphics, though, this change is done excellently. The music fits the situations it is played in perfectly, and at times seems to heighten the mood. This is done particularly well in some of the more emotional scenes, which bolsters them considerably and really connects with the player in a way that I haven't seen before in a video game. The individual songs may not be as well done or popular as some of Uematsu's other work, but the overall effect adds something to the overall package. The sound effects are all in the right place and all sound good, too.


Storyline (10/10)

I'd give this section a higher score if I could, really. See, the wonderful thing about Final Fantasy 9's story isn't just the depth and epic feel of it - which is there in abundance - but is instead the sense of connection you have to it and the characters. More on this in a moment. The story starts off straight away with the main character, who is a human with a tail. Proper humans aren't the sole inhabitants of this universe, it would appear. His name is Zidane, and he's a member of the Tantalus group, a bunch of actors... and thieves. The merry band of reprobates have been hired to kidnap the princess of Alexandria, Princess Garnet. A little background is given here, then the scene shifts to a creature which old-time Final Fantasy fans should recognise... a Black Mage! This Black Mage is Vivi, and he's in Alexandria to see the play which the Tantalus group is putting on as a cover. However, his ticket is a fake, so he then conspires with a rat-like creature named Puck to sneak into the play. Come the performance, the play is acted out at the castle as a cover, with Zidane sneaking off after his scene in order to kidnap the princess as requested. In his searching, however, Garnet finds him... and ASKS to go with him to escape. He readily agrees and they attempt to escape, all the while being pursued by Garnet's bodyguard, a knight named Steiner. After a series of mishaps and while under fire, they manage to get away, somehow picking up Vivi and Steiner in the process, and this is where a long series of events begins...

The storyline for this game is, much like other Final Fantasy games, very well done. There are a number of very clever plot twists and happenings that keep the player guessing, constantly making them think and anticipate how it will continue. This continues throughout the entire game, though some people tend to dislike the twist right at the end. I don't share that sentiment, however - I find that it works quite well and fits in with the rest of what is happening, and the overall ending and conclusion is immensely satisfying and heartfelt. It even made me cry, I'll admit, and this hasn't happened in a video game before.
This wasn't accomplished just by the storyline, however... it's the characters that make this game truly wonderful. In Final Fantasy 7 and 8, most of the characters are fairly... basic with their emotions. The main characters in particular are typical brooding action heroes, but as a result it can be very hard to develop emotional bonds with them. Final Fantasy 9 is completely different. Every character has a very, very deep personality, and each of them is very different but complement one another perfectly. In this way, they are also extremely endearing. Personally, I felt much of what the characters were feeling and constantly wanted to know how things went. The characters are simply the most endearing characters ever to grace any video game I've ever experienced, ever. Zidane, the easy-going and friendly womaniser with the confused streak underneath. Vivi, the adorable Black Mage who goes on learning just who and what he is, experiencing a wide range of emotions in the process. Garnet, the good-hearted princess who is extremely unsure of her capabilities. Steiner, the honest and loyal to a fault knight captain who develops inner conflict between completing his duties and following what he knows to be right. This, topped off with a villain that you can truly connect to, empathise with, and understand right up to the very end, make the cast simply wonderful. For this, I would be willing to give Final Fantasy 9 a more than perfect score, but that would be breaking rules. Suffice to say, it's the most touching and endearing experience designed for a game console.


Gameplay (10/10)

Final Fantasy 9's system is not as complex as its predecessor, and once again it's inspired from some of the earlier games. The battles are typical Final Fantasy fare, too - the Active Time Battle is once more in effect, so you wait as a bar fills up according to your character's speed before you can select an action. Your health is marked by your Hit Points, and the magic you can cast is marked by your Magic Points. A nice little touch to this game, though, is that you can once again use 4 characters at a time. They cut it back to 3 for the last two games, but because of the differing nature of the game, it's necessary to have access to that many. Rather than Final Fantasy 7 and 8, 9 actually locks in what abilities you can use. For example, Zidane has four commands - Attack, Steal, Skill, and Item. Garnet gets Attack, Summon, White Magic, and Item. That's all he'll ever have unless he's in Trance - more on that in just a moment. Because you can't just stack 8 or 9 different commands on each character now, having that extra character means you're capable of a little more. It means that once again, you have to focus more on the strategy of which character you're using, rather than just picking anyone. Each character has their moves defined, but how you gain the moves is a bit different.

Every piece of equipment in this game is charged with some kind of ability. These can either be Action or Support abilities, and not all of them can be used by each character. Zidane's basic weapon, the Dagger, has the Action ability Flee. So if Zidane has this weapon equipped, then he'll be able to use the ability Flee. This doesn't mean, however, that he'll have to keep that basic Dagger on forever if you want to run away. Each skill on each piece of equipment has an Ability Point value. If you get that much AP with Zidane, then he'll master the ability and can access it forever. Like previous games, you gain experience and ability points after every battle. Experience affects your characters level, which in turn affects their stats and overall power. Anyway, every character has their own individual Action abilities, but the Support abilities are generally shared by a few characters. Not every character learns it from the same piece of equipment though. Support abilities aren't used in battle like Action abilities are - they are instead equipped outside of battles through the menu. Each Support ability bestows upon that character a certain boost or advantage. The ability Protect Girls, possessed by Zidane, will occasionally let him stand in the way of an attack on a female member of the party. You can't use all your Support abilities at once, though. Every character has a limited number of Magic Stones, and each Support ability costs a certain number of Magic Stones to have equipped. You get another Stone occasionally when you level up. The better the ability, the more it costs. Something like Protect Girls only costs a couple, but a really good ability like Counter or Auto-Life will cost a fair few. Most Support abilities are used to grant immunities to certain status effects, so for some bosses and situations it pays to assign your Support abilities very carefully. Learning these abilities is very important if you want to get far in the game, but equipment in this game will more often than not bestow some kind of elemental immunity or boost. So rather than just picking the most powerful equipment, now it can take you quite some time to gear yourself accordingly. It's actually a nice touch, I find, and boosts the strategy required for challenging situations.

While that covers the vast majority of the battles, there's one more little feature. Like the Final Fantasy 7 Limit Break gauge, every character has a gauge that fills up when they get hit by an enemy. When that gets filled, they automatically go into a Trance. While in the Trance, their stats are boosted considerably, and their Skills change. Vivi, for example, has his Black Magic replaced by Double Black, which means he can cast two spells in one turn. Every character has a little tweak like this, though for special reasons Zidane has the most impressive change. When he trances, his usual Skill capability gets replaced by Dyne. These moves, which are added to as you level up and progress through the game, are insanely powerful... despite being huge MP drains. However, they can easily turn the tide of a tough boss battle. Unlike the Limit Break, Trance usually lasts for a few turns rather than just being one attack. It does have a downside though - because it is used automatically, you may end up having it wasted on a regular enemy battle and then find yourself against a boss immediately after. Or you could beat the enemy before you get a chance to use it - in this case, the Trance gauge is set back to empty after the battle is over. That's perhaps the only real problem with the gameplay of this game, but other than, the battle system is great.

As is fairly common of the Final Fantasy games, too, there are also a few sequences where you'll be found doing mini-games. Some of these include timing your jumps right to clear a jump rope, or hit a button when prompted to act out a swordfight. These are a nice break from the norm, though they aren't quite as common as they were in Final Fantasy 7. However, there is a fairly big mini-game and sidequest called Chocobo Hot and Cold. This entails you taking Choco the Chocobo into a certain area and having him dig up items with his beak. When you dig, he'll say something, which reflects how close you are to an item, as if he was saying 'getting warm' or 'getting colder'. Most of the items you get are fairly plain (although still useful), but occasionally you can dig up a Chocograph. These rare items display a picture of a certain area of the World Map. If you take your Chocobo to that spot and have him dig, you'll find a treasure trove of items! Sometimes you might even find an upgrade for your Chocobo, meaning you'll be able to take him through different places in the world and thus open up new areas to dig. This will eventually lead you to the ultimate optional boss in the game by unlocking a special hidden area, and the rewards for the quest can be really good. Other than that though, the sidequests and mini-games are fairly limited. That alone should take up a good amount of your time, though, and there's just about the right amount of stuff in it. Too much more and it'd become dull, and a little less would have made it seem too short. So it's a good balance.

Just like the usual Final Fantasy games, that's really all there is to it in terms of gameplay. For the better part of the game you'll be trekking through a multitude of dungeons and locales, all of which are fairly varied and interesting. As I say quite a lot, it's all standard RPG fare, but it's still very fun and well done.


Replayability (6/10)

Eh, what can I say? It's an RPG, it suffers from the usual trait of story-based RPGs. The average person won't be playing through this over and over. However, just like how I felt after playing through Final Fantasy 7, I was drawn to this game even after I finished. I have little doubt that given more time, I would certainly play through this game again. It's certainly alluring.
 

Overall (10/10)

Final Fantasy 9 is not so much a game that you play because it's fun. Don't get me wrong, it really is. This game is really more of an emotional experience and epic story, though. Just keep in mind that I am a writer and as such I appreciate stories and characters that I can really connect to on a personal level like this. That and the fact that I'm a sap may have just made the game appeal more to me than it would to most gamers. Nonetheless, it is a very good game in all respects and ways, and just like the much more acclaimed Final Fantasy 7, Final Fantasy 9 is one of the best ever. It's one of my favourite games, too. Games like this continue to prove that Squaresoft was and is the master of the RPG.
 
 
 

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