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  Shadow Hearts: From the New World (PS2)


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       Review by: GenoForPrez

       Reviewers Score:  9 / 10

Posted:  May 26, 2006

Title: Shadow Hearts: From the New World
System: PS2
Genre: RPG
Overall Score: 9/10

Something refreshing for hardcore rpg fans.

Story: 10/10

Shadow Hearts: FTNW is a fictional story that takes place in the Americas circa the 1940's. You begin the game as Johnny Garland, a sixteen-year-old boy who has just inherited his father’s detective agency. Most of his early customers request small tasks such as finding lost cats (a running joke in the game), but the action takes off when Johnny receives his first real case. A peculiar-looking man by the name of Gilbert (who bears a striking resemblance to The Penguin) comes to Johnny and asks him to locate a homicidal cultist for him. Strangely, the request asks that he not turn the suspect into the police. Johnny only needs to locate him. It feels unethical, but Johnny is so excited to have a real case that he accepts.

When you are finally able to track down the homicidal cultist, the true plot of the game unfolds. Johnny runs into two traveling Native Americans named Shania and Natan who are on an important quest and—wouldn’t you know it—Johnny has now made himself involved.

To make a long story short: the plot revolves around the idea that there are two opposing forces in the universe. The former of these being “Malice” and the latter being “Will”. These two forces must remain in balance or else—you guessed it—the world would come to a chaotic end.

Shania and Natan drag you into their manhunt, dragging you all over North America, South America, Mexico, and various Carribean Islands in order to settle a vendetta against a mysterious woman who has tapped into the universe’s malice and is spreading it like an epidemic.  Through the wild chase, there are a variety of strange characters, many of them comical and entertaining to watch (Frank the American Ninja never gets old), and there are numerous unexpected twists in the story, ultimately unveiling a sinister conspiracy.

There is a lot I want to say about the story that I can’t go into since I hate giving spoilers, but the story and the characters is one department in which you will not be disappointed. Also note that the game will seem to end abruptly if you turn it off at the credits. You have to wait until after to watch the full ending. The ending after the credits is another thing I would love to comment on, but all I’m going to say is when can we expect Shadow Hearts 4?

Gameplay: 10/10

Innovative! There is a lot of meat here and I’m going to touch on it all. So prepare your eyes.

First, I think it’s important to give a warning. If you do not play RPG’s frequently, there is a good chance you will struggle with this game. The battle system is so complex (in a good way) that even regular rpg player’s will have to learn the rules. Here is what you’ll be looking at:

Battles only take place in dungeons and enemies are randomly encountered. The battles are turn-based. But the designers came up with some awesome tweaks to the turn-based style.

The biggest innovation is that all actions are carried out via a “judgment ring”. So whenever you select an action in battle, a circle will appear with pie-shaped highlighted areas and a dial will spin around the circle only once. You must tap the X button to stop the rotating dial in all of the highlighted areas in order to complete the action. Higher level actions require you to stop the dial more times or more accurately. Every action in the game has a judgment ring that is completely different than all other actions, so you will need good eyes and a quick thumb. There are several types of highlighted areas that can appear in the judgment ring:

1. Hit Area (orange) - stop the dial here for a successful attack.
2. Strike Area (red) - appears directly after the hit area and is very small. If you stop the dial in the strike area, you get a small damage bonus on that hit.
3. Step Area (green) - the dial must be stopped here for the action to be complete. If you miss any step areas, the action completely fails and no damage is done. These appear in high level magic.
4. Modulate Area (blue) - Used for magic abilities. The blue becomes more concentrated toward the Strike Area at the end. The closer you are to the strike area, the more effective your cast.

Players can also level up their characters’ rings by adding hit areas which allow the characters to deliver more hits in battle. For example, one character might have three hit areas and so they would strike the enemy three times while another character might have up to five. More hit areas does not increase damage (it divides evenly between hit areas), but greatly reduces your probability of missing since you will take multiple swings. It all depends on if the player wants to gamble on a single heavy blow or if they are skilled enough at the ring to land several quick blows. There are also other special attributes you can give to the rings including status-affecting attributes and “gambling” attributes that have a probability of significantly increasing damage.

The battle system also introduces a device called the “stock gauge” which is reminiscent of the overdrive gauge in FFX but functions quite differently. Like the overdrive gauge, the stock gauge fills up as you inflict or receive damage. However, every time the stock gauge fills, it chalks up one “stock point” for your character and begins to fill again. So each character can have up to 300% stock in a battle. These allow the character to perform special combo attacks. Using the shoulder buttons, you can select between a normal attack (one character, single turn, no stock used) or a double attack (one character takes two turns, stock consumed). Then there is the combo attack which allows every character in the party to attack in a chain (requires 100% judgment ring success and for you to successfully enter rapidly flashed button commands). You may even perform a double combo where every character gets to take two actions! The perk of this combination system is that the more consecutive hits you rack up, you receive bonus damage, so performing successful combos is an efficient way of defeating enemies. A final perk is that successfully completing the combo to the last person unlocks “combo magic” which allows the last party member in the chain to unleash a devastating spell that is otherwise inaccessible to them. Sweet! But there’s more...

Remember what I said about racking up extra damage for delivering more consecutive hits? Well you can boost your hits by customizing your judgment rings, allowing your characters to deliver more blows and more bonus damage. Also, every character except for one (explanation coming) has access to “stellar magic” which are basically just spells. But different spells have different hit attributes, including different numbers of consecutive hits. You can check the spells’ attributes as you choose them. Some will have just 1 hit, some 2, some 3, some up to 11, etc. Spells also have elemental traits and deal bonus damage against the opposing elements.

Every character has equal access to magic. You acquire magic by finding “stellars” which are placed on “stellar charts”. Stellar charts are basically lists of magic. You can add so many spells to the chart and whoever you equip that chart to will be able to use all of the spells you have added to it. You can customize the charts or reassign them to different characters at any time, so everyone has equal access. Only Shania cannot use the stellar magic since she is a shape-shifter and the various shapes she learns come equipped with their own magic abilities which are just as good or better. Also, there are shops for improving and expanding your stellar charts to make them better and more effective. A very good system.

And there’s more! Attacks can also bat the enemies around the battle map in different ways! The game actually recognizes whether an enemy is on the ground, in the air, or somewhere in between. As the characters attack each other, they move around the battle map and settle in different places. Different spells attack low, mid, or high range enemies. You can select spells or change your basic attack to knock high enemies downward, launch low enemies upward, knock enemies away from you, etc. This becomes important when dealing combos since high enemies take more damage when you lower them and low enemies take more damage when you raise them. Knocking enemies back lowers their stock gauge (enemies have them too) and reduces their ability to use special attacks on you. There are some spells which attack only a single enemy, some that attack an entire area, or some that attack in a line. Some rare spells even attack in a line and then conclude with an area attack. The techs and combos are endless.

And there’s more! Every character also has unique abilities and unique ways of leveling up. One character has to steal certain items from enemies to level up his personal magic. One character has to set traps and hunt monsters to power himself up. One character has to win solo battles with powerful creatures. One has to solve perplexing riddles. One character’s personality and abilities change depending on her current diet! Crazy! And all of their personal abilities become so useful, you will have a hard time choosing which will be more helpful to you in battles.

I could go on and on about the battle system, but those are the main points. On a smaller note, there are plenty of mini-objectives and sidequests to complete, so this is a game you will definitely invest many hours into. I think I put in somewhere around 70, but I didn’t complete all of the sidequests. There are some hard battles and some serious hard-to-finds. Maybe one day.

Graphics: 10/10
The game is complete with impressive CG movies on the same level as the Final Fantasy games. The in-game quality is no different. I actually looked forward to the cut scenes so that I could get a closer look at the characters. No worries here.

Replay Value: 8/10
This may be the only area where the game suffers. As much fun as the judgment ring is to play with in the beginning, you sort of lose interest once you’re 70 hours in. Also, a lot of dungeons and side-quests are centered around puzzles, riddles, or mind games. Once you solve them, it just wouldn’t be the same the second time around. I’m glad that I own this game, but I probably won’t come back to it for a good long while. But I definitely will eventually.

---Review by GenoForPrez
 
 
 

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