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  Gulliver Boy (SNES)


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       Review by: GenoForPrez

       Reviewers Score: 5 / 10

Posted:  May 03, 2006

Title: Gulliver Boy
System: SNES
Genre: Adventure RPG
Overall Score: 5/10

Surprisingly fun gameplay, but everything else is terrible.

Story: 2/10

The story is pretty much terrible. You play the role of gulliver boy and you set out to save the world from the dark angel Hallelujiah with only your father's belt as a weapon. Along the way, you meet a slew of characters that help you in your mission, but they always appear randomly and their explanations for their behavior are always absolutely laughable. And then, after they help you the one time, you never see them again for the rest of the game. Basically, just imagine every stereotype about RPG's you've ever heard, then magnify it to the point of being hilariously cheezy, and you have this game. Bad story. Bad dialogue. Bad characters. Just plain bad. However, it is so bad that you will sort of enjoy it just because it's so funny and random.

Gameplay: 8/10

Despite everything else about this game being terrible, the gameplay is surprisingly fun! The game starts out very slow with you only in control of Gulliver and his belt swinging nonsense. Gulliver's style of attacking is very reminiscent of the Secret of Mana games in that he gets one powerful swing and then you have to wait for your attack to charge again. You may still attack before your gauge recharges, but your attack won't be very powerful. Soon you meet up with your friend Edison who is (of course) an inventor. He has a completely different style of attack than Gulliver. He attacks by throwing bombs which bounce forward and then detonate. He only has a limited number of bombs though, so when he runs out, you have to switch back to using Gulliver so Edison can build more (automatically refills when he's not being used). Soon you receive the third and last member of your troupe, Misty. She begins the game as a healer, but she eventually loses that power and can attack. Her attack style is that she throws a flaming ring at enemies which will remind you of the boomerang in the Zelda games. She can throw it repeatedly and it has the same attack power every time, but she gradually loses her strength (indicated by a meter) and won't be able to throw any more if it depletes.

You have these three character who all have different attack styles and you may only control one at a time. However, you can switch between them by pressing the X button. When you're not using a character, their HP and attack gauge gradually refills, but when you are using a character, their gauges don't refill much at all. Also, they have different strengths. For instance, Misty deals more damage to magical creatures whereas Gulliver deals more damage to basic enemies. Edison can use his bombs to attack most enemies, but mostly they are used for blow up doors that enemies emerge from. So you have to switch between characters quite a lot to make good use of their different attack styles and to let characters recharge or heal. Also, enemies drop experience in small capsules that are pink, yellow, or green. Each character may only pick up their color of experience, so you have to switch quickly for that, too.

You still have collectable items like in any RPG, but there is a final bonus. Gulliver also receives "minder disks" as the game progresses, which allow him to use various summons. With all of these elements together, it makes for very fun gameplay and some extremely interesting boss battles.

Graphics: 5/10

The graphics are not anything to get excited over. They resemble the anime-style sprites you would see in games like Secret of Mana or Chrono Trigger, only they are not near that quality. The characters and animations are very loose and blocky and there are no little bells and whistles to polish them. The best artwork in the game is the character profiles above the dialogue boxes when characters speak to each other, but even some of these are mediocre quality and they always have the same expression. Not bad, but not good either.

Replay Value: 5/10

It was a pretty fun game, but the story and dialogue were terrible and the levels were a bit repetitive. If you enjoy the gameplay enough, you might find some replay value in it, but this player probably won't be playing it again, though it was a decent play the first time around.
 
 
 

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