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Famicon Tantei Club 2 (SNES) |
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Review by: GenoForPrez
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Reviewers Score:
6 / 10
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Posted: February 07, 2006
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Title: Famicom Tentei Club 2:
Ushiro ni Tatsu Syojyo
System: SNES/Famicom
Genre: Mystery, Role-Playing (detective)
Overall Rating: 6/10
Beautiful story. Not much fun as a game.
Review:
Story (spoiler free):
8/10
I will say that I did thoroughly enjoy this story for the most part. The
characters were well developed and did a decent job of making you change
your mind about suspects, as any good mystery story will do. I was
expecting more of a mini-mystery type of thing, but it turned out to be
surprisingly large, complicated, and well written. Whoever wrote the
mystery definitely knew what they were doing. I did have a few dislikes
with the story, though. For example, you usually received information
pretty smoothly and in a believable way. But I really hated how
sometimes, just as you were wondering about a certain person, you would
randomly receive a new piece of information--right out of the blue--that
completely explained the one thing you were wondering about at that
exact moment. Boo to that. I thought that the conclusion of the story
was really great, too, but again, a few of the final "twists"
as I'm sure the writer would call them, didn't really make sense. I
mean, they weren't completely illogical or anything, I just didn't like
how they seemed to be randomly thrown in at the last minute in an
attempt to shock me. I thought the story would have been just fine
without a few "twists" that I thought were kind of cheezy and
didn't make as much sense as another explanation would have. I really
wish I could be more specific, but for the sake of non-spoilage, there
you have it.
Gameplay: 1/10
The gameplay annoyed me a little bit. There were a lot of areas to
explore and many people to talk to, but I didn't really enjoy how
perfectly linear it was. I was expecting the role-playing element to be
a little more liberal. That is to say, I was expecting to have a list of
areas that I could choose from. A list of suspects and witnesses where I
could choose who I wanted to talk to. I was expecting to receive a list
of clues that I would have to look at and make a decision on a suspect.
Instead, the game dictated my every move. It gave the feeling that I was
deciding what I wanted to do next by displaying that list of options to
the right, but really, it was always the case that one of those options
was the right one to choose and the game wasn't going to progress until
you picked the one it wanted you to pick (and a lot of times, trying to
figure out which option was the correct one to advance was really
annoying and frustrating). Maybe I just went in with the wrong
expectations, but there really wasn't any gameplay to this game.
It's like reading one of those "choose your own adventure!"
novels, only that every choice you make leads to the same conclusion. In
other words, there isn't really a choice at all. It's just a story.
Fortunately, the story is a pretty good one.
Graphics: 10/10
Some of the most detailed artwork and animation you will see on this
system. Throughout the game you will investigate many different areas
(well, you will talk to the people in those areas anyway) which are
displayed as a detailed image in front of you. The image is completely
still except for the important things. People blink their eyes. Their
mouths move when they speak. Televisions flicker. Things like that. But
for the most part they are still images, which allows for extra detail
that you don't normally see on a system like this. Also, there is this
one animation of your feet running down the street they use a few times
that I thought was absolutely amazing. The ocassional close-ups on
characters' faces are usually pretty amazing, too.
Audio: 8/10
The audio is very simple. A lot of the game is just quiet investigation
with the sounds of bird chirping or voices murmuring, etc etc. But there
is a dramatic theme that plays in times of trouble and a little "ah
ha!" tune that plays when you find out something new. But I
especially enjoyed how effective the "scary music" was
whenever they were talking about the Tale of the Girl in Back. That
little substory really made the game a lot better.
Replay Value:
2/10
It's a mystery. Once you know everything, you know everything. I thought
the "gameplay" was kinda dull the first time, so I definitely
wouldn't go back for a second dose of that. The only reason I could
think to play this game again is if you really enjoyed the story enough
to sit through it a second time. So I guess it's possible, but for me
personally, this game will be a one time thing.
And just for the record: I did enjoy this. I just don't recommend it if
you're looking for a game. But it's a good read, if you don't
mind the format. |
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