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  BloodRayne 2 (PS2)


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       Review by: GenoForPrez

       Reviewers Score:  10 / 10

Posted: January 09, 2006

Bloodrayne 2
System: PS2
Genres Third Person Shooter/Fighting
Overall Rating: 10/10

Challenging but fun as hell.

Review

Story: 10/10

In this second installment of the series, Rayne is out for blood again, but this time it is the blood of her own family. Players are introduced to Rayne's father, Kagan, who is a full blood vampire and a Nazi who harbors a fantasy to breed a vampire army in order to overthrow man. Fortunately, Professor Trumane pulls a fast one on Kagan and manages to catch him in a large explosion. Now, many years after Rayne's confrontation with her father, she is battling her siblings. Her brothers and sisters still worship their father and plan to fulfill his dream of conquering man with a vampire army. The plot is neatly woven with fantastic character development among the villians. Expect to encounter unique characters, suprise twists, and charming conversations (charming in the Bloodrayne sense).

Gameplay: 9/10

Absolutely great. I love the level up system where proficiency with weapons increases the more you use them and also the way you inherit new weapons or abilities from each major boss battle. It gives the game a sort of RPG feel, and I love that. The diversity of attacks to work with also gives the players a great deal of control as far as combinations go. There are so many moves to learn (I believe there are over 30 maneuvers) that I don't think I have even learned them all yet and even when I do, it will only mean more awesome combinations for me to use to pummel my foes into submission. All moves aside, the levels are well laid out and there are some really great "killing puzzles" involved. The "killing puzzle" is an amusing concept that I can honestly say I could never use to describe any other game but this one. For example, harpooning enemies and swinging them high into the air, harpooning them on a steam pipe which then fires and sends the enemy sailing through the air and into the mouth of a furnace. Sadistic as it might be, it's rather amusing to watch the little bodies go flying. That also reminds me that every level in the game has a certain number of secret "environmental fatalities" programmed into it. You get bonus carnage points for finding them and using them to kill enemies (i.e. impaling them on sign posts, throwing them onto railroad tracks, electricuting them, etc). The only bad thing I will say is that the game becomes extreeeemely difficult at some points and the boss battles seem absolutely impossible to master. You just sort of have to lay into them and hope you come out on top. Then again, the fighting genre was never my strong point, so it could simply be the user in this case.

Music: 10/10

I love the rock tunes during the more heated parts of the game. It really gets you into it.

Graphics: 9/10

Fantastic graphics with excellent use of lighting. I particularly enjoy the attention they gave to detail throughout the game. In the train station, for example, the ground is completely littered with papers and flyers that blow around in the wind. Not to mention (and as lame as this is, it really gave the game some major cool points from me) that nearly every last thing in the game is breakable. I don't know how many times I would kill all of the baddies in a room and then proceed to break everything that was left: computers, desks, pop machines, suits of armor, lamps, couches, and just plain anything. You can destroy it all.

Replay Value: 10/10

It's just a generally fun game for people who like to kick a little ass. I've already played through it twice.
 
 
 

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