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Review by: GenoForPrez
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Reviewers Score:
10 / 10
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Posted: January 09, 2006
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Bloodrayne
2
System: PS2
Genres Third Person Shooter/Fighting
Overall Rating: 10/10
Challenging but fun as hell.
Review
Story: 10/10
In this second installment of the series, Rayne is out for blood again,
but this time it is the blood of her own family. Players are introduced
to Rayne's father, Kagan, who is a full blood vampire and a Nazi who
harbors a fantasy to breed a vampire army in order to overthrow man.
Fortunately, Professor Trumane pulls a fast one on Kagan and manages to
catch him in a large explosion. Now, many years after Rayne's
confrontation with her father, she is battling her siblings. Her
brothers and sisters still worship their father and plan to fulfill his
dream of conquering man with a vampire army. The plot is neatly woven
with fantastic character development among the villians. Expect to
encounter unique characters, suprise twists, and charming conversations
(charming in the Bloodrayne sense).
Gameplay: 9/10
Absolutely great. I love the level up system where proficiency with
weapons increases the more you use them and also the way you inherit new
weapons or abilities from each major boss battle. It gives the game a
sort of RPG feel, and I love that. The diversity of attacks to work with
also gives the players a great deal of control as far as combinations
go. There are so many moves to learn (I believe there are over 30
maneuvers) that I don't think I have even learned them all yet and even
when I do, it will only mean more awesome combinations for me to use to
pummel my foes into submission. All moves aside, the levels are well
laid out and there are some really great "killing puzzles"
involved. The "killing puzzle" is an amusing concept that I
can honestly say I could never use to describe any other game but this
one. For example, harpooning enemies and swinging them high into the
air, harpooning them on a steam pipe which then fires and sends the
enemy sailing through the air and into the mouth of a furnace. Sadistic
as it might be, it's rather amusing to watch the little bodies go
flying. That also reminds me that every level in the game has a certain
number of secret "environmental fatalities" programmed into
it. You get bonus carnage points for finding them and using them to kill
enemies (i.e. impaling them on sign posts, throwing them onto railroad
tracks, electricuting them, etc). The only bad thing I will say is that
the game becomes extreeeemely difficult at some points and the boss
battles seem absolutely impossible to master. You just sort of have to
lay into them and hope you come out on top. Then again, the fighting
genre was never my strong point, so it could simply be the user in this
case.
Music: 10/10
I love the rock tunes during the more heated parts of the game. It
really gets you into it.
Graphics: 9/10
Fantastic graphics with excellent use of lighting. I particularly enjoy
the attention they gave to detail throughout the game. In the train
station, for example, the ground is completely littered with papers and
flyers that blow around in the wind. Not to mention (and as lame as this
is, it really gave the game some major cool points from me) that nearly
every last thing in the game is breakable. I don't know how many
times I would kill all of the baddies in a room and then proceed to
break everything that was left: computers, desks, pop machines, suits of
armor, lamps, couches, and just plain anything. You can destroy it all.
Replay Value:
10/10
It's just a generally fun game for people who like to kick a little ass.
I've already played through it twice. |
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