|
| |
|
Metal
Gear Solid 3: Snake Eater (PS2) |
|
|
|
|
Submitted by: GriffMorivan
|
|
Topic: Boss Guide
|
Submitted: May
30, 2006 |
I figured I'd do this for no real reason, simply being bored
and having finished my sixth round on MGS3. For all of you wondering, this
is intended for people who are attempting to play the game right. No
fatalities, so lets do this step by step.
Note, this is for Normal mode, considering if you need a guide, you likely
are on normal or less. Further, read this before each boss, just to be safe.
Ocelot Unit
--------------
The Ocelot unit can prove to be quite tricky, because it's usually hard to
tell where they are or where they're coming from. You start in the room that
you had found Sokolov a week previous, and the bed is in the middle of the
room. First thing, is to duck down and climb under the bed as far in as you
can without going out of FPV. Now, equip your Mk22 and take aim at the door.
Wait a moment, and you'll hear "MOVE!" twice, and then the door will be
knocked down. A flash grenade will be tossed, so turn to the left a little
until right after the flash. Then, shoot everyone who comes into view in the
knee. It'll take anywhere from thirty seconds to two minutes, depended on
where you hit, but eventually they'll all go down. This is, easily, the
hardest part of the fight.
Now, rob these guys for batteries, ammo and a suppressor or two (items may
vary), and then go to the trap door EVA used. Turn around all the way, and
crawl until you pass through a little 'door'. right to your right should be
a crack in the wall. Climb out of there and you'll find yourself very close
to the Zombie Paint. Grab that, and then scootch up to that corner behind
the barrels. Look right up, and eventually you'll see the Ocelot sniper.
Make sure you've got your Camo updated for this, cause he can spot you. Now,
when he comes into aim, pop him. He'll blink for a sec, look around, then go
back to work. It won't be long before he's out cold. Next, go to the edge of
that wall and peek around the corner, and you'll see one more. Be careful
and stay low, cause this guy can be tricky. Don't miss, cause this guy will
ruin your no alert. Like always, pop him, keep out of sight.
Onward. If you're on normal, there is only two more. Both are smooth sailing
from here. Firstly, rob the dude on the roof, but wait for the guy you just
got. Go back under the building, and you're going to go back through that
door like thing, then turn right and go right up to the opening, but not
out. Eventually, you'll see boots. Just put a needle in him and go. Go back
out the enterance you went in at, and run about to the last two guys and rob
them of their things. Now, keeping your Camo high and your distance far, go
to the gate that brought you here in the first place. Carefully crawl closer
to the facility, but not into it. Eventually, you'll see one more guard. Get
a clear shot, cap him, get out. Rob him, then head to the other side of the
building for more Ocelot humiliating FMV!
~~~~
Ocelot (The moron)
------------------------
The leader of the unit you beat up, like, four or five maps ago. This guy is
worthy of their lead, however arogant he might be.
Ocelot is weilding two Single Action Armys, and they are fairly impressive
revolvers that have an incredible ricochet value. From here on out, Bosses
will...sort of... ignore Camo. Trick here is to use your surrounding, and to
have a good aim. Ocelot, like any other opponent, is weak against a few
blasts to the head. But if not perfectly aimed for his jaw or neck,
headshots are blocked by Ocelot's baret. Makes it just a bit harder.
Note, there is a poisonous snake here, so keep out for that. When you can't
find him, think of where his voice is coming from, and look up. Those things
are wasps nests, and they'll distract him long enough so that you can get up
and pop him in the head. Another thing to note here is Ocelot's
nigh-orgasmic responce to manual reloading. Which is displayed by weird
lines like, "I've never felt this kind of tension." Weirdo. He has twelve
bullets to reload, so you've got a little bit of time. Take this chance to
run as close as you can and blast him. Only thing left to worry about now
are the guards and Ocelot units that will occasionally spout something loyal
and then shoot at you. No big deal, their aim sucks.
Not long before Ocelot is put to sleep.
~~~~
The Pain
-----------
After exploring an annoyingly maze-like cave, you find yourself facing the
pain, who seems the freakiest character MGS has ever seen. He has with him
an army of wasps, and his attacks are much more expansive than most every
other boss in MGS thus far. His attacks include sweet gas, which attracts
the wasps to you, Suffocating you (not damaging, but it paralyzes you while
you're covered in wasp), a wasp body armor (more in a sec) a back flip to
dodge, a spinny... thing, and summoning weapons from the wasps, specifically
grenades and a tommy gun!
This might make it sound like an incredibly hard boss, but he really isn't.
Few things, though. You'll want to equip the Mk22, ALL your grenades, and if
you acquired it, the shot gun. Now, note, Camo here means next to nothing
aside from avoiding him for a little while. It doesn't help much. When he
throws his yellow gas, dive into the water and you'll get the gunk off.
Whenever he forms his wasp armor, quickly hit him with the shot gun or any
grenade. Don't worry, he don't take damage while the armor is on, but these
attacks will quickly break the armor. Go for head shots. Otherwise, keep
your normal mindset, duck, dodge, shoot when ready. Also, remember when he
does not have his armor up, he can sometimes catch grenades and bullets. If
he catches a grenade, quickly unload four shots into the bees, and they'll
drop the bomb into the water.
At 50% health or stamina, he will reach up and rip off his ski mask,
releasing these monsterous wasps from his belly, bullet bees. This adds one
attack to his arsenal. When hit by a bullet bee, treat it like a bullet
wound, but do try to dodge, as they can be hard to recover from.
Keep up the head shot stratigy, keep your guns ready, and keep that armor
off of him, and he'll be down in no time.
~~~~
The Fear
-----------
The Fear starts you off with an injury, a bolt to the leg. No big, there.
Execution of this fight is made out to be incredibly hard, but I disagree
entirely. First and foremost, he's invisible until he loses more than half
of his stamina, health having no effect on his camo. He will spend most of
the time hopping around before shooting at you with his crossbow. My
suggestion is, if you didn't before the fight, go about and collect Fly
Algaric and Poison Dart Frogs (dead). You'll see.
Now, this fight is actually easier with a Stamina kill. When you go, put on
your thermal goggles, and pop. He's visible! Keep your eyes open for trip
lines and pits, because this place is riddled with booby traps. So, get
ready with that Mk22 and watch him carefully with the thermals. When he
stops, hit him a couple times and get moving. Rinse repeat until you've
gotten him to 50% stamina, then go and equid your mushrooms and frogs to
your weapons. Then, toss one and keep tracking him. Eventually, he'll come
down to go after the food, but, IT'S POISON! Run up to him and attempt to
dive at him. This'll do substantial damage to his stamina, and you can
pretty quickly cap him on his way back up.
...further, in writing this, I've realized there is a heavy drug theme in my
walkthrough, here...
~~~~
The End
----------
Possibly the hardest of boss fights. Or at least most complicated. This is
rather difficult, even now for me. Because the strategy changes as he moves,
I'm going to be particularly detailed as to the actual fight more than what
to do while there.
This area is broken into three spots. A river, a forest, and a platue. In
the platue (first) area, you'll notice a small grey shed. In here is
amunition and a sniper rifle if you missed it earlier (LAST CHANCE). The
thing is, the fight becomes mountains easier if you actually get within eye
contact of him. Once you have made contact, follow him. The End has two
attacks. Flash grenades and sniping you. Remember to remove the needles, or
you'll pass out fast. When you come into contact, move slow with the highest
camo you can get. Walk up on him slowly and hold him up. Aim for his head
three times, you'll get the moss camo, then blast him in the head three
times, then turn away from him. He's gonna flash grenade you. As soon as the
flash goes off, turn and run after him. He hauls, so don't be afraid to
shoot at him. Eventually, he'll stop and bend over for a breath unless he
gets to another snipe spot. If he bends down, stop moving, adjust camo,
sneak, pop him in the head three times, rinse repeat and it's all over
...It's just a matter of finding him the first time.
~~~~
The Fury
-----------
The Fury is an awesome fight, and considered among the hardest. I strongly
suggest you to have a sniper rifle here. If you didn't stamina kill The End,
then you will want to health kill Fury. Running around, he's only got a
couple of attacks. Firstly, his flame thrower. Duh. After that, you've got
the fact that he can fly. And that makes things interesting to say the very
least. And he has this thing where he basicly barrels at you.
At any time while he's walking along, go for a head snipe (Yes, you will
penetrait the helmet) After a while, you just have to keep yourself alive.
It's never impossible, but it can get difficult. If you see him starting to
crouch, don't dodge, shoot. You'll throw him off course and you can win the
fight this way. He's never too difficult, really, and all you have to do is
keep your eyes on him.
If you've noticed this is getting shorter, it's because it is. It's getting
redundant at this point.
~~~~
The Sorrow
--------------
This almost doesn't qualify as an actual fight. Just walk forward and dodge
the ghosts. When you get to The Sorrow's corpse, touch it, you die, use the
wake up pill, and you're alive. Hurray you finished!
~~~~
Col. Volgin
-------------
Oh god, about time not to fight a freakin' Cobra. Volgin has more attacks
that most Cobras, so this fight tends to be more interesting. For me
anyways. Attacks first, stratigy next. Volgin's primary mode of attack is a
three punch combo and the occasional kick, not to mention he can dropkick if
he's running. A punch can occasionally cause Snake vomit, which is high
stamina damage. Next, he takes a hand full of bullets from his belt and
shoots them at you from his hands, which is fairly easy to dodge. Lastly for
the first half of the fight he has an electric chain that, when hitting you,
will stun you a second and cause all your bullets to go off. When the second
half of the fight comes in, Volgin has two new attacks. Firstly, he throws
bullets in every direction and causes them to go sailing. It's difficult to
dodge this, but if you keep your distance when he throws his arms up, you've
got a good chance. Secondly is a wave that goes from wall to wall and comes
at you. Lastly, I should mention the first half of the fight, Ocelot might
shoot you. No big deal there.
Now! He's weaknesses! Volgin has more weaknesses than you can probably
imagine. Firstly, let's open this fight by going into your camo. Equip the
Raiden mask that you used to dress as Raikov. As you might have guessed,
Volgin and Raikov were lovers, so he stumbles forward, muttering "Ivan?"
Take this chance and pop him a couple times with the Mk22. Now, when he's
usually moving, it's impossible to hit him with a gun, which is why we need
all our stamina equipment out (Not the Mosin, put that away.) for a good
portion of the time, you're gonna be cig-spray or knock out cloth...ing...
him. This makes the fight good and fast, but be careful with the cloth, as
it has the tendancy at making you fall asleep too. Another thing, try to
have some tree frogs alive, because for whatever reason, Volgin will put all
efforts on snuffing the amphibians. This gives you time to pop him a couple
times. He won't attack you no matter how many times you attack him until
that frog is dead. Lastly, shortly before he's at 50%, he'll look up to
where Ocelot is, and you'll get one good head shot which should do the
trick. In the second half, it's essentially the same as the first, except
the frog generally doesn't work now. Generally. Now, when you've run out of
Mk22, go to the cigs first, and run out on those, then go for the
handkerchife.
~~~~
Madman Volgin
-------------------
I don't refer to this as the shagohod fight. Volgin has taken the Metal Gear
precursor and gone on a joy ride with only intention to smash Snake. My
suggestion to you is to keep your eyes wide open and cap everyone you see.
This is not a high risk part. Not yet. No, the risk comes from the next
fight. But, for now, keep shooting people and keep ready.
Once you get past a bridge, you've got to snipe some detonators with your
sniper rifle (Hope you've been paying attention.) It's easy, they're
blinking red lights. Shoot them. Woopie.
Now, on to the boss fight with Volgin. Another two parter here. All he can
do is shoot, shoot a beam of bullets, or ram you (Rare). Equip the RPG-7 and
get ready for some heavy duty firing. When the Shagohod begins moving, shoot
the treads and it'll jam up. Then, quickly reload (un equip then quickly re
equip) your launcher, and shoot the back of the tank, and it'll take damage.
This fight is easy, despite the few bullets you'll have to contend with. If
you're fast, there are no bullets. Part two. Now, you're off the bike, so
get to a safe spot and pull out your sniper rifle of choice. Volgin is
exposed, but difficult to hit. Pop the treads with the RPG-7, then pull out
your sniper rifle and aim for his head while he's attempting to fix this
damage. In three or four head shots, he'll go down.
Enter the coolest death in the game. Cause he... aw hell... you'll see.
So, more biking, then a cut scene, get injured, and drag EVA through the
woods until...
~~~~
The Boss
-----------
Here we go folks. The big confrontation that all MGS fans have come to love.
The conflict of ideals. Go ahead, watch the cutscene... back? Great.
Awesome, huh? Alright. For this, you'll have your gun and sniper rifle of
choice. When she starts this fight, she comes straight for you. Tap O
quickly and attempt to throw her off, or run like hell. With some rolls,
Snake can evade her. Make your camo high and you can beat her without too
much problem. When you're far away from her, crouch and pull out those
Thermals and have a look around. She tends to move cautiously and very
carefully. She's certainly something to deal with. Her attacks consist of
three CQC moves which can be carefully evaded with use of your own CQC
button, a stab (lame), a backflip (if you hide by laying down, she'll stomp
your spine) and The Patriot. The Patriot never runs out of ammo, so be
careful when she starts shooting.
At a distance, you want to snipe her, then you have a choise. If you're
confidant with your CQC, go up and when she goes to CQC you, do it back.
This will stun her. Use your punches, and she'll fall over. Now, shoot her
twice in the head and run for it. Alternately, if you don't feel confidant
about your CQC, then I would strongly suggest running like hell.
If you don't like Sniping, then pull out your gun and pop her three times
from across the field quickly. But do it fast, because when she's totally
ready and/or aware of your location, you can't hit her. You've got ten
minutes. Hurry the hell up and keep yourself ready and pumped, and pretty
soon, Naked Snake will be Big Boss.
~~~~
BONUS FIGHT : OCELOT SHOWDOWN
----------------------------------------------
Ocelot places two guns on the floor. One has a bullet, the other is empty.
If you select the one on the left, you won't have the bullet, but it's a
blank, so you won't die. The right has the bullet and three optional
endings. (Shoot him, shoot the door across from him, or don't shoot at all.)
If you select the one with no bullets, you get a Single Action Army at the
begining, and in your second play through, it's more damaging to Ocelot in
that boss battle.
~~~~
CONGRADULATIONS. You've beaten MGS3's list of bosses. Not as complex as you
figured? Yeah, it really isn't. But none of them were too easy for ya, huh?
'cept maybe The Pain, but c'mon. Freakin' bees? Anyway, I need a nap now, so
I'm out. Ya'll enjoy this little tidbit of Boss Battle Beatdown Baffoonary.
Griff Morivan - Nerologic |
|
| |
|