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  Metal Gear Solid 3: Snake Eater (PS2)


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Cheats & Guides

 

       Submitted by: GriffMorivan

       Topic: Boss Guide

 Submitted: May 30, 2006

I figured I'd do this for no real reason, simply being bored and having finished my sixth round on MGS3. For all of you wondering, this is intended for people who are attempting to play the game right. No fatalities, so lets do this step by step.

Note, this is for Normal mode, considering if you need a guide, you likely are on normal or less. Further, read this before each boss, just to be safe.

Ocelot Unit
--------------
The Ocelot unit can prove to be quite tricky, because it's usually hard to tell where they are or where they're coming from. You start in the room that you had found Sokolov a week previous, and the bed is in the middle of the room. First thing, is to duck down and climb under the bed as far in as you can without going out of FPV. Now, equip your Mk22 and take aim at the door. Wait a moment, and you'll hear "MOVE!" twice, and then the door will be knocked down. A flash grenade will be tossed, so turn to the left a little until right after the flash. Then, shoot everyone who comes into view in the knee. It'll take anywhere from thirty seconds to two minutes, depended on where you hit, but eventually they'll all go down. This is, easily, the hardest part of the fight.

Now, rob these guys for batteries, ammo and a suppressor or two (items may vary), and then go to the trap door EVA used. Turn around all the way, and crawl until you pass through a little 'door'. right to your right should be a crack in the wall. Climb out of there and you'll find yourself very close to the Zombie Paint. Grab that, and then scootch up to that corner behind the barrels. Look right up, and eventually you'll see the Ocelot sniper. Make sure you've got your Camo updated for this, cause he can spot you. Now, when he comes into aim, pop him. He'll blink for a sec, look around, then go back to work. It won't be long before he's out cold. Next, go to the edge of that wall and peek around the corner, and you'll see one more. Be careful and stay low, cause this guy can be tricky. Don't miss, cause this guy will ruin your no alert. Like always, pop him, keep out of sight.

Onward. If you're on normal, there is only two more. Both are smooth sailing from here. Firstly, rob the dude on the roof, but wait for the guy you just got. Go back under the building, and you're going to go back through that door like thing, then turn right and go right up to the opening, but not out. Eventually, you'll see boots. Just put a needle in him and go. Go back out the enterance you went in at, and run about to the last two guys and rob them of their things. Now, keeping your Camo high and your distance far, go to the gate that brought you here in the first place. Carefully crawl closer to the facility, but not into it. Eventually, you'll see one more guard. Get a clear shot, cap him, get out. Rob him, then head to the other side of the building for more Ocelot humiliating FMV!

~~~~

Ocelot (The moron)
------------------------
The leader of the unit you beat up, like, four or five maps ago. This guy is worthy of their lead, however arogant he might be.

Ocelot is weilding two Single Action Armys, and they are fairly impressive revolvers that have an incredible ricochet value. From here on out, Bosses will...sort of... ignore Camo. Trick here is to use your surrounding, and to have a good aim. Ocelot, like any other opponent, is weak against a few blasts to the head. But if not perfectly aimed for his jaw or neck, headshots are blocked by Ocelot's baret. Makes it just a bit harder.

Note, there is a poisonous snake here, so keep out for that. When you can't find him, think of where his voice is coming from, and look up. Those things are wasps nests, and they'll distract him long enough so that you can get up and pop him in the head. Another thing to note here is Ocelot's nigh-orgasmic responce to manual reloading. Which is displayed by weird lines like, "I've never felt this kind of tension." Weirdo. He has twelve bullets to reload, so you've got a little bit of time. Take this chance to run as close as you can and blast him. Only thing left to worry about now are the guards and Ocelot units that will occasionally spout something loyal and then shoot at you. No big deal, their aim sucks.

Not long before Ocelot is put to sleep.

~~~~

The Pain
-----------
After exploring an annoyingly maze-like cave, you find yourself facing the pain, who seems the freakiest character MGS has ever seen. He has with him an army of wasps, and his attacks are much more expansive than most every other boss in MGS thus far. His attacks include sweet gas, which attracts the wasps to you, Suffocating you (not damaging, but it paralyzes you while you're covered in wasp), a wasp body armor (more in a sec) a back flip to dodge, a spinny... thing, and summoning weapons from the wasps, specifically grenades and a tommy gun!

This might make it sound like an incredibly hard boss, but he really isn't. Few things, though. You'll want to equip the Mk22, ALL your grenades, and if you acquired it, the shot gun. Now, note, Camo here means next to nothing aside from avoiding him for a little while. It doesn't help much. When he throws his yellow gas, dive into the water and you'll get the gunk off. Whenever he forms his wasp armor, quickly hit him with the shot gun or any grenade. Don't worry, he don't take damage while the armor is on, but these attacks will quickly break the armor. Go for head shots. Otherwise, keep your normal mindset, duck, dodge, shoot when ready. Also, remember when he does not have his armor up, he can sometimes catch grenades and bullets. If he catches a grenade, quickly unload four shots into the bees, and they'll drop the bomb into the water.

At 50% health or stamina, he will reach up and rip off his ski mask, releasing these monsterous wasps from his belly, bullet bees. This adds one attack to his arsenal. When hit by a bullet bee, treat it like a bullet wound, but do try to dodge, as they can be hard to recover from.

Keep up the head shot stratigy, keep your guns ready, and keep that armor off of him, and he'll be down in no time.

~~~~

The Fear
-----------
The Fear starts you off with an injury, a bolt to the leg. No big, there. Execution of this fight is made out to be incredibly hard, but I disagree entirely. First and foremost, he's invisible until he loses more than half of his stamina, health having no effect on his camo. He will spend most of the time hopping around before shooting at you with his crossbow. My suggestion is, if you didn't before the fight, go about and collect Fly Algaric and Poison Dart Frogs (dead). You'll see.

Now, this fight is actually easier with a Stamina kill. When you go, put on your thermal goggles, and pop. He's visible! Keep your eyes open for trip lines and pits, because this place is riddled with booby traps.  So, get ready with that Mk22 and watch him carefully with the thermals. When he stops, hit him a couple times and get moving. Rinse repeat until you've gotten him to 50% stamina, then go and equid your mushrooms and frogs to your weapons. Then, toss one and keep tracking him. Eventually, he'll come down to go after the food, but, IT'S POISON! Run up to him and attempt to dive at him. This'll do substantial damage to his stamina, and you can pretty quickly cap him on his way back up.

...further, in writing this, I've realized there is a heavy drug theme in my walkthrough, here...

~~~~

The End
----------
Possibly the hardest of boss fights. Or at least most complicated. This is rather difficult, even now for me. Because the strategy changes as he moves, I'm going to be particularly detailed as to the actual fight more than what to do while there.

This area is broken into three spots. A river, a forest, and a platue. In the platue (first) area, you'll notice a small grey shed. In here is amunition and a sniper rifle if you missed it earlier (LAST CHANCE). The thing is, the fight becomes mountains easier if you actually get within eye contact of him. Once you have made contact, follow him. The End has two attacks. Flash grenades and sniping you. Remember to remove the needles, or you'll pass out fast. When you come into contact, move slow with the highest camo you can get. Walk up on him slowly and hold him up. Aim for his head three times, you'll get the moss camo, then blast him in the head three times, then turn away from him. He's gonna flash grenade you. As soon as the flash goes off, turn and run after him. He hauls, so don't be afraid to shoot at him. Eventually, he'll stop and bend over for a breath unless he gets to another snipe spot. If he bends down, stop moving, adjust camo, sneak, pop him in the head three times, rinse repeat and it's all over

...It's just a matter of finding him the first time.

~~~~

The Fury
-----------
The Fury is an awesome fight, and considered among the hardest. I strongly suggest you to have a sniper rifle here. If you didn't stamina kill The End, then you will want to health kill Fury. Running around, he's only got a couple of attacks. Firstly, his flame thrower. Duh. After that, you've got the fact that he can fly. And that makes things interesting to say the very least. And he has this thing where he basicly barrels at you.

At any time while he's walking along, go for a head snipe (Yes, you will penetrait the helmet) After a while, you just have to keep yourself alive. It's never impossible, but it can get difficult. If you see him starting to crouch, don't dodge, shoot. You'll throw him off course and you can win the fight this way. He's never too difficult, really, and all you have to do is keep your eyes on him.

If you've noticed this is getting shorter, it's because it is. It's getting redundant at this point.

~~~~

The Sorrow
--------------
This almost doesn't qualify as an actual fight. Just walk forward and dodge the ghosts. When you get to The Sorrow's corpse, touch it, you die, use the wake up pill, and you're alive. Hurray you finished!

~~~~

Col. Volgin
-------------
Oh god, about time not to fight a freakin' Cobra. Volgin has more attacks that most Cobras, so this fight tends to be more interesting. For me anyways. Attacks first, stratigy next. Volgin's primary mode of attack is a three punch combo and the occasional kick, not to mention he can dropkick if he's running. A punch can occasionally cause Snake vomit, which is high stamina damage. Next, he takes a hand full of bullets from his belt and shoots them at you from his hands, which is fairly easy to dodge. Lastly for the first half of the fight he has an electric chain that, when hitting you, will stun you a second and cause all your bullets to go off. When the second half of the fight comes in, Volgin has two new attacks. Firstly, he throws bullets in every direction and causes them to go sailing. It's difficult to dodge this, but if you keep your distance when he throws his arms up, you've got a good chance. Secondly is a wave that goes from wall to wall and comes at you. Lastly, I should mention the first half of the fight, Ocelot might shoot you. No big deal there.

Now! He's weaknesses! Volgin has more weaknesses than you can probably imagine. Firstly, let's open this fight by going into your camo. Equip the Raiden mask that you used to dress as Raikov. As you might have guessed, Volgin and Raikov were lovers, so he stumbles forward, muttering "Ivan?" Take this chance and pop him a couple times with the Mk22. Now, when he's usually moving, it's impossible to hit him with a gun, which is why we need all our stamina equipment out (Not the Mosin, put that away.) for a good portion of the time, you're gonna be cig-spray or knock out cloth...ing... him. This makes the fight good and fast, but be careful with the cloth, as it has the tendancy at making you fall asleep too. Another thing, try to have some tree frogs alive, because for whatever reason, Volgin will put all efforts on snuffing the amphibians. This gives you time to pop him a couple times. He won't attack you no matter how many times you attack him until that frog is dead. Lastly, shortly before he's at 50%, he'll look up to where Ocelot is, and you'll get one good head shot which should do the trick. In the second half, it's essentially the same as the first, except the frog generally doesn't work now. Generally. Now, when you've run out of Mk22, go to the cigs first, and run out on those, then go for the handkerchife.

~~~~

Madman Volgin
-------------------
I don't refer to this as the shagohod fight. Volgin has taken the Metal Gear precursor and gone on a joy ride with only intention to smash Snake. My suggestion to you is to keep your eyes wide open and cap everyone you see. This is not a high risk part. Not yet. No, the risk comes from the next fight. But, for now, keep shooting people and keep ready.

Once you get past a bridge, you've got to snipe some detonators with your sniper rifle (Hope you've been paying attention.) It's easy, they're blinking red lights. Shoot them. Woopie.

Now, on to the boss fight with Volgin. Another two parter here. All he can do is shoot, shoot a beam of bullets, or ram you (Rare). Equip the RPG-7 and get ready for some heavy duty firing. When the Shagohod begins moving, shoot the treads and it'll jam up. Then, quickly reload (un equip then quickly re equip) your launcher, and shoot the back of the tank, and it'll take damage. This fight is easy, despite the few bullets you'll have to contend with. If you're fast, there are no bullets. Part two. Now, you're off the bike, so get to a safe spot and pull out your sniper rifle of choice. Volgin is exposed, but difficult to hit. Pop the treads with the RPG-7, then pull out your sniper rifle and aim for his head while he's attempting to fix this damage. In three or four head shots, he'll go down.

Enter the coolest death in the game. Cause he... aw hell... you'll see.

So, more biking, then a cut scene, get injured, and drag EVA through the woods until...

~~~~

The Boss
-----------
Here we go folks. The big confrontation that all MGS fans have come to love. The conflict of ideals. Go ahead, watch the cutscene... back? Great. Awesome, huh? Alright. For this, you'll have your gun and sniper rifle of choice. When she starts this fight, she comes straight for you. Tap O quickly and attempt to throw her off, or run like hell. With some rolls, Snake can evade her. Make your camo high and you can beat her without too much problem. When you're far away from her, crouch and pull out those Thermals and have a look around. She tends to move cautiously and very carefully. She's certainly something to deal with. Her attacks consist of three CQC moves which can be carefully evaded with use of your own CQC button, a stab (lame), a backflip (if you hide by laying down, she'll stomp your spine) and The Patriot. The Patriot never runs out of ammo, so be careful when she starts shooting.

At a distance, you want to snipe her, then you have a choise. If you're confidant with your CQC, go up and when she goes to CQC you, do it back. This will stun her. Use your punches, and she'll fall over. Now, shoot her twice in the head and run for it. Alternately, if you don't feel confidant about your CQC, then I would strongly suggest running like hell.

If you don't like Sniping, then pull out your gun and pop her three times from across the field quickly. But do it fast, because when she's totally ready and/or aware of your location, you can't hit her. You've got ten minutes. Hurry the hell up and keep yourself ready and pumped, and pretty soon, Naked Snake will be Big Boss.

~~~~

BONUS FIGHT : OCELOT SHOWDOWN
----------------------------------------------
Ocelot places two guns on the floor. One has a bullet, the other is empty. If you select the one on the left, you won't have the bullet, but it's a blank, so you won't die. The right has the bullet and three optional endings. (Shoot him, shoot the door across from him, or don't shoot at all.)

If you select the one with no bullets, you get a Single Action Army at the begining, and in your second play through, it's more damaging to Ocelot in that boss battle.

~~~~

CONGRADULATIONS. You've beaten MGS3's list of bosses. Not as complex as you figured? Yeah, it really isn't. But none of them were too easy for ya, huh? 'cept maybe The Pain, but c'mon. Freakin' bees? Anyway, I need a nap now, so I'm out. Ya'll enjoy this little tidbit of Boss Battle Beatdown Baffoonary.

Griff Morivan - Nerologic
 
 
 

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